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Chapter 7 of 11

The island bonus

PCs of similar strength working together earn a bonus on your island’s hash, up to +84%.

Combo
up to +48%from matched PCs
Island Level
up to +36%with two+ matched PCs
Maximum
+84%on your island’s hash

#Matched PCs

A matched PC is a running PC that makes at least 5 H/s healthy and at least a quarter of your strongest running PC’s healthy H/s.

Healthy H/s is a PC’s H/s after the efficiency multiplier but before heat and wear, so a hot or worn PC never drops in and out.

Example: if your strongest PC is a Cedar (166.8 H/s), every other PC needs at least 41.7 H/s: a Fern (43.5 H/s) matches, a Sapling (19.8 H/s) doesn’t.

#The combo bonus

Every matched PC after the first adds +6%. With all eight matched you get +6% more. The combo tops out at +48%.

  1. 0%1 PC
  2. +6%2 PCs
  3. +12%3 PCs
  4. +18%4 PCs
  5. +24%5 PCs
  6. +30%6 PCs
  7. +36%7 PCs
  8. +48%8 PCs

#The Island Level bonus

While at least two matched PCs run, your Island Level adds its bonus: Island Levels 2 and 3 add +6% each and levels 4–11 add +3% each, up to +36%.

Island LevelAddsTotal
Level 1——
Level 2+6%+6%
Level 3+6%+12%
Level 4+3%+15%
Level 5+3%+18%
Level 6+3%+21%
Level 7+3%+24%
Level 8+3%+27%
Level 9+3%+30%
Level 10+3%+33%
Level 11+3%+36%

#Bonus calculator

Combo
+6%
Island Level bonus
+6%
Total bonus
+12%
100 H/s of PCs count as
112 H/s

#How the bonus works

island hash = base hash × (1 + combo + Island Level bonus)

Your PCs still show their own H/s; your island’s total includes the bonus, and so does your reward share (see Rewards).

#Reaching the full 84%

  1. Open all 8 desks. Island Level 10 opens the last plots.
  2. Run eight matched PCs. Keep the weakest at least a quarter of the strongest.
  3. Build enough power for all 8 desks.
  4. Raise your Island Level to 11.

#Worked example: eight Saplings

Here is the real game playing it out: a new island buys a Sapling ($100, 19.8 H/s, 87 W) for each open desk once the completed power capacity admits it, keeps the builder queue full and builds power as the desks fill. Electricity and maintenance charges are excluded from this infrastructure example; energy is kept available.

  1. Start

    Buys a Sapling for desk 1: it mines at once

    1 PC mining · 1 matched · Island Level 1

    0%
  2. 15 min

    Plot 2 is ready: a Sapling moves in

    2 PCs mining · 2 matched · Island Level 1

    +6%
  3. 45 min

    Island Level 2 is ready

    2 PCs mining · 2 matched · Island Level 2

    +12%
  4. 1 h 15 min

    Plot 3 is ready: a Sapling moves in

    3 PCs mining · 3 matched · Island Level 2

    +18%
  5. 2 h

    Island Level 3 is ready

    3 PCs mining · 3 matched · Island Level 3

    +24%
  6. 3 h

    Plot 4 is ready: a Sapling moves in

    4 PCs mining · 4 matched · Island Level 3

    +30%
  7. 4 h

    Island Level 4 is ready

    4 PCs mining · 4 matched · Island Level 4

    +33%
  8. 6 h

    Plot 5 is ready: its desk stays empty until there is power for another Sapling

    4 PCs mining · 4 matched · Island Level 4

    +33%
  9. 6 h 15 min

    Power Level 1 is ready: a Sapling moves in

    5 PCs mining · 5 matched · Island Level 4

    +39%
  10. 7 h 30 min

    Island Level 5 is ready

    5 PCs mining · 5 matched · Island Level 5

    +42%
  11. 9 h

    Island Level 6 is ready

    5 PCs mining · 5 matched · Island Level 6

    +45%
  12. 13 h

    Plot 6 is ready: its desk stays empty until there is power for another Sapling

    5 PCs mining · 5 matched · Island Level 6

    +45%
  13. 13 h 20 min

    Power Level 2 is ready: a Sapling moves in

    6 PCs mining · 6 matched · Island Level 6

    +51%
  14. 15 h 5 min

    Island Level 7 is ready

    6 PCs mining · 6 matched · Island Level 7

    +54%
  15. 17 h 5 min

    Island Level 8 is ready

    6 PCs mining · 6 matched · Island Level 8

    +57%
  16. 25 h 5 min

    Plot 7 is ready: its desk stays empty until there is power for another Sapling

    6 PCs mining · 6 matched · Island Level 8

    +57%
  17. 25 h 30 min

    Power Level 3 is ready: a Sapling moves in

    7 PCs mining · 7 matched · Island Level 8

    +63%
  18. 27 h 45 min

    Island Level 9 is ready

    7 PCs mining · 7 matched · Island Level 9

    +66%
  19. 30 h 15 min

    Island Level 10 is ready

    7 PCs mining · 7 matched · Island Level 10

    +69%
  20. 46 h 15 min

    Plot 8 is ready: a Sapling moves in

    8 PCs mining · 8 matched · Island Level 10

    +81%
  21. 2 days 1 h

    Island Level 11 is ready

    8 PCs mining · 8 matched · Island Level 11

    +84%

It reaches +84% after 2 days 1 h of builder time, having spent $909.14 in total on PCs and builder jobs. The final Island Level 11 is optional bonus; earlier Hall levels are needed for later plots or power.

Game guide · Island bonus Robinhood Chain
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